



The two of them performed well at various game jams and, over the years, developed a five hour indie RPG, Genesis. After spending several years plying their craft in the game biz, they decided to consolidate their talents and try their hand at making games together. Since their formative years, both have moved away from home and have had experiences that they “wouldn’t trade for all the world.” They went on to find work in the industry they were immersed in as children-Taylor as a writer and Becca as a freelance artist. With the nearest city being an hour and a half away, they bonded over makeshift games, “grabbing magic markers to change our LEGO characters into Cloud Strife and Tifa, and whittling boats from knives that we’d man with river rocks we’d drawn Ramza Beoulve and Delita Heiral on.” Not only are the two of them best friends, they also happen to be siblings who share an unadulterated passion for video games. Taylor and his best friend, Becca Bair, grew up far from the American urban sprawl, out in rural Texas. What followed was a closer look at the significance of Arcadian Atlas and his bond with his partner-in-crime at Twin Otter Studios, Becca Bair-all of which I found to be refreshingly genuine and also quite touching. I was pleasantly surprised when I read through Taylor Bair’s reply after having previously reached out to him for a few comments on the upcoming SRPG Arcadian Atla s. He explained to me in very blunt terms that he was sick of spitting out the same monotonous answers for interviews over and over again, and being a writer himself, he had opted instead to send me a heartfelt piece that he described as “rather unorthodox”.
